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Digi_Knights
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Engine:
Android
Language:
Unity 5.5.0
C#
Tools Used:
Maya, Photoshop, Unity, Visual Studios
Duration:
2 months
Completion:
April, 2017
Team Size:
2
Role:
Layout, Systems Designer, Artist
Platform:
Overview
Digi_Knights is an endless clicker game built in Unity 5.5.0. Battle through stages and gather bounty and badges of valor to upgrade yourself and continue the fight.
You are a lone mercenary who was been hired by the local militia. The Robotic defenses of the planet have malfunctioned and started to revolt. Fight against the
machines and make your planet safe once more.
Project Goals
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Create a fun and endless clicker game for the Android OS.
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Demonstrate skills in systems design, mobile development, and pacing.
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Try a different method of art creation. All art was created in Maya and then rendered out to a sprite.
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Take data files from the downloads folder of a phone and use these files as enemy types. (Example: Text files and video files have different statistics)
Download Digi_Knights:
Currently this build is being developed. A future build will be updated and posted at a later date.
Digi_Knights Promo
Detailed Info
Digi_Knights started as a simple prototype to play with new ideas and mechanics. The game is endless and it can be played anytime on your Android device. The game was made from scratch; code, art, and design were made for the project from beginning to end. The main purpose from this project was to get experience creating for mobile devices.
The rest of the project page highlights what I did for the project.
Layout

Prototype Iteration 1
This was the first test of Digi_Knights. All mechanics no aesthetics

Paper Map Digi_Knights
Making a Paper map for Digi_Knights. Getting ready for art.

Final Game Art
The Final layout, and art of Digi_Knights.

Prototype Iteration 1
This was the first test of Digi_Knights. All mechanics no aesthetics
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Design
Systems Design
Art
Features I designed and built for Digi_Knights:
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Systems design
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Level layout
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Pacing
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Documentation
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Style guide
Art that I made for Digi_Knights:
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Player health bar
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Player buy tabs
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Player bag
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Player ability bomb
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Player ability health
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Coins
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Badge of valor
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Category tabs
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Enemy robot 1
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Enemy robot 2
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Enemy health

Statistical Data Digi_Knights
This is the Systems Design work I did for Digi_Knights.

Statistical Data Digi_Knights
This is the Systems Design work I did for Digi_Knights.
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Art Development

Digi_Knights Logo

In Game Art

Enemy Health Frame

Digi_Knights Logo
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