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UnderGeared

UnderGeared (1)
UnderGearedInGame1
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Engine:

Windows/PC

Language:

Unity 5.4.0

C#

Tools Used:

Maya, Photoshop, Unity, Visual Studios

Duration:

48 Hours

Completion:

January, 2017

Team Size:

6

Role:

Level Designer, Systems Designer, Lighting Artist, 3-D Artist

Platform:

Overview

UnderGeared is a game where players can fight their way with a friend or alone through a dungeon full of artifacts of a previous society. UnderGeared was made for the Global Game Jam, the theme was "Waves". 

A long gone society has been found underground. Their artifacts and valuables are prime for scavenging, clear out any threat and take your treasure.

Project Goals

  • Complete the game in 48 hours

  • Create a dungeon crawler and implement CO-OP

  • Use the theme of the jam "Waves" (Wavy Bullets)

  • One hit, one kill for both players and enemies

  • Make a Clockwork environment

  • Make the environment feel dark and dramatic

  • Functionality with gamepad

  • Have Fun

Download UnderGeared:

This link will lead you to the Zip folder of the build.

 

A controller is required.

https://drive.google.com/open id=0ByBfnPa9uxcCMDlqV1BONjhCU1E
 

UnderGeared Gameplay

Detailed Info

UnderGeared is a Global Game Jam game. All parts of the game were made from scratch and in 48 hours. The project gave a brief introduction into the Dungeon crawler genre, and I learned a great amount from it. The main purpose of the project was made to test skills under a strict deadline, and play with a new genre.

 

The rest of the project page highlights what I did for the project. 

Layout

Design

Pre-Production

Art

Features I designed and built for UnderGeared:

  • Level Layout

  • Set Design

  • Lighting Artist

  • Systems Design

  • Style Guide

Art that I made for UnderGeared:

  • Arcane Crystal

  • Arcane Device

  • Tombstone

  • Table

  • Chair

  • Bench

  • Book

  • Scroll

  • Coins (2)

  • Sand piles (2)

Art Development

© 2023 by EK. Proudly created with Wix.com

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